Human power rankings
F-Tier (Normal Human)
No combat skills or powers; basic knowledge.
E-Tier (Novice)
Slight combat/magic training; weak tools or abilities.
D-Tier (Competent)
Trained in combat or spells; minor superhuman feats.
Highly skilled or lightly empowered; can fight strong creatures.
B-Tier (Powerful)
Superhuman; enhanced speed/strength/magic.
A-Tier (Exceptional)
Can affect large-scale events; rare bloodlines, powerful artifacts.
Champions, chosen ones, avatars of elemental forces.
S-Tier (Legendary)
Semi-divine powers; high-level spellcasters or energy wielders.
Can hold off legendaries or command powerful forces.
SS-Tier (Godlike)
Vast power; capable of time-warping, dimension-hopping, or massive creation/destruction.
SSS-Tier (True God Tier)
Multiversal level; immortal, reality-warping, cosmic-level existence.
Divine Class Beyond SSS
These are reserved for entities with influence over existence itself, far beyond mortal comprehension.
Creator God - Low
Can create life or dimensions with effort; lesser creator tier.
Often responsible for a species, realm, or element.
Needs time or materials to create.
Creator God - Medium
Creates full worlds or races effortlessly.
Power spans multiple dimensions or timelines.
Commands fundamental forces (time, nature, souls).
Creator God - High
Can birth universes or reshape the laws of reality at will.
Limitless within their domain; possibly the first of their kind.
Your Level-1 Goddess Celebi may qualify here.
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Supreme God - Low
Rules over other gods; can enforce divine laws.
Multiversal in scale, possibly worshiped across realities.
Limited only by equally ranked Supreme Gods.
Supreme God - Medium
Absolute power within a multiverse; can erase or reset reality.
Timeless and omnipresent in their realm.
Supreme God - High
Exists beyond all forms of reality, time, and dimension.
Cannot be challenged; likely responsible for the existence of existence.
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Pokémon Tiers (Mortal tier)
Normal (Level 10)
Common wild Pokémon or newly hatched Pokémon.
General (Level 20–30)
Basic trainers' Pokémon, early game strength.
Gym Level (Level 30–50)
Pokémon used by Gym Leaders or strong trainers.
Elite (Level 50–70)
Sub-ranks: Low / Medium / High
Qudi Champion (Level 70–80)
Pokémon of regional champions or legendary tier trainers.
Sub-ranks: Low / Medium / High
Champion (Level 81–90)
Legendary Pokémon or Champion's ace.
Sub-ranks: Low / Medium / High
Master Tier (Level 91–100)
The maximum level achievable through training.
Includes fully mastered Legendaries, Ultra Beasts, and mythical Pokémon at peak.
Sub-ranks: Low / Medium / High
Divine Ascension (Godhood Tier )
> Only accessible to divine or chosen Pokémon—requires a divine awakening, such as through ancient power, artifacts, or bloodline.
Third-Level God
Low / Medium / High
Lower-tier divine Pokémon (e.g., Celebi, Shaymin, Manaphy in divine form)
Second-Level God
Low / Medium / High
Mid-tier gods (e.g., Kyogre, Groudon, Palkia, Dialga, Zygarde in full power)
First-Level God
Low / Medium / High
Highest divine Pokémon excluding creators (e.g., Arceus's children, primal forms )
Creator God
Pokémon who shaped the universe (e.g., Arceus, primordial form)
Supreme God
Transcendent entities beyond Arceus
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Regions of Pokemon world
Each of the nine primary Pokémon regions brings its own unique flavor to the world:
1. Kanto – The original region, known for its classic, straightforward geography and iconic Pokémon like Pikachu and Charizard.
2. Johto – Neighboring Kanto, steeped in tradition and mythology, with a more rural, historical feel.
3. Hoenn – Features diverse terrains including oceans, volcanoes, and rainforests, emphasizing nature and exploration.
4. Sinnoh – Mountainous and rich in myth, it introduces deep lore about the creation of the Pokémon world.
5. Unova – Inspired by New York, it's more urban and modern, featuring a greater cultural mix and a shift in Pokémon variety.
6. Kalos – Modeled after France, it focuses on beauty, elegance, and Mega Evolution.
7. Alola – A tropical archipelago based on Hawaii, blending native culture with regional forms of existing Pokémon.
8. Galar – Inspired by the United Kingdom, featuring industrial themes, a focus on competitive battling, and Dynamaxing.
9. Paldea – Based on the Iberian Peninsula (Spain/Portugal), it emphasizes open-world exploration, school life, and Terastallization.
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Alliance Governance & Defense Structure
1. Regional Structure
Each Pokémon Region is managed by a unified chain of command and specialized personnel:
A. Champion (1 per Region)
The most powerful trainer in the region.
Oversees overall defense and regional integrity.
Leads the Elite Four and can override decisions during crises.
B. Elite Four (4 per Region)
Second only to the Champion in strength.
Each Elite focuses on a specific domain (e.g., offense, intelligence, environment, or emergency response).
They coordinate special missions, defend the region from high-level threats, and support the Champion.
C. Regional President
Handles administrative duties and high-level paperwork.
Oversees regional budgets, infrastructure projects, legal systems, and Alliance coordination.
Reports to the Core Alliance Council (formed by the 8 Pillar Families).
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2. City-Level Structure
Every city has a layered defense and support system:
A. Gym Leader (1 per City)
Protects the city from external threats and rogue trainers.
Acts as a local military commander and role model.
Assists in disaster management and coordinates with regional leaders.
B. Officer Jenny Unit
Enforces law and order within the city.
Handles criminal activity, rogue Pokémon incidents, and public safety.
Reports to both the city's Gym Leader and the regional Elite Four (Security Branch).
C. Pokémon Center (Nurse Joy)
Provides medical care to Pokémon and sometimes humans.
Offers sanctuary during natural disasters or battles.
Maintained by the Joy Family, ensuring high-standard medical service in every city.
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8 core families of Pokemon alliance
Joy Family
Domain: Medicine, Healing, and Pokémon Healthcare
Role: Medical authority of the Alliance
Notable Traits: Founders of major Pokémon hospitals and research on healing techniques.
Rank: Core Member of the Alliance
2. Jenny Family
Domain: Security, Law Enforcement, and Intelligence
Role: Guardians of peace and justice across Alliance territories
Notable Traits: Operate central police and surveillance systems.
Rank: Core Member of the Alliance
3. Dragon Family
Domain: Dragon-type Pokémon Mastery
Role: Combat supremacy and aerial defense
Notable Traits: Home to powerful Dragon tamers; houses an Elite Four member
Rank: Core Member of the Alliance
4. Oak Family
Domain: Pokémon Research and Innovation
Role: Scientific and academic leadership
Notable Traits: Renowned for groundbreaking work in Pokémon evolution and biology
Rank: Core Member of the Alliance
5. Moonheart Family
Domain: Historical Research, Myth, and Legendary Pokémon
Role: Keepers of ancient secrets and myths
Notable Traits: Linked to Sinnoh's ancient legends; has a Sinnoh Champion
Rank: Core Member of the Alliance
6. Zewu Family
Domain: Steel and Rock-type Pokémon
Role: Defense architecture and technological warfare
Notable Traits: Engineers of Alliance fortresses; home to Hoenn Champion
Rank: Core Member of the Alliance
7. Ice Family
Domain: Ice-type Pokémon
Role: Northern frontier defense and environment control
Notable Traits: Maintains climate-based strongholds; has an Elite Four member
Rank: Core Member of the Alliance
8. Sakki Family
Domain: Bug and Earth-type Pokémon
Role: Agriculture, environment, and subterranean operations
Notable Traits: Masters of terrain control and natural resource use
Rank: Core Member of the Alliance