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Accursed Whitch

Solace_nebula1
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
The world relies on Hunters: elite warriors forged in the fires of the Spirit Realm, wielding inhuman strength and the "Rune of Light." But the apex predators of this world aren’t beasts; they are Spirits. Born from divine residue and fueled by human emotion, they range from harmless floating puddles to the catastrophic entities known as Witches. A Witch is a walking apocalypse, capable of unmaking a kingdom in a weekend if she’s having a particularly bad Tuesday. Naturally, because humanity is nothing if not predictable, these engines of destruction are also sought after for their "otherworldly beauty", but there is only one way to find and tame the great spirits, venturing into the spirit realm, surviving your journey to the god tree, and being branded with the "Rune of Light." Chase is a solo adventurer who spends his days sweating in the dirt for copper coins and his nights dreaming of glory. He’s got the heart of a lion, the wallet of a beggar, and a moral compass that points directly toward "overpowered fighter who could kill a dragon". Its worth a shot. Chase's ultimate goal in life is to become a hunter, his nation sits directly on the border of the great white forest, a place brimming with monsters. If the monster population is not stabilized it would cause a massive wave of monsters to descend upon his nation and the surrounding nations causing many deaths and the displacement of tens of thousands. One mistake means death. One success means godhood. For Chase, the risk is worth it—because in Andromeda, you either die a monster-slayer or live long enough to become a legend.